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Thread Statistics | Show CCP posts - 38 post(s) |
Inslander Wessette
primordial star Universal Paranoia Alliance
8
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Posted - 2014.10.10 03:52:00 -
[1] - Quote
+ 1 to you greyscale for listenining on JF changes.
Regarding 50% reduction on fatigue on BLOPs, dont u think this could be used as a mode of transport to reach various ship cache's located at different strategic points faster than intended ? especially by large blocs ? |
Inslander Wessette
primordial star Universal Paranoia Alliance
8
|
Posted - 2014.10.10 04:51:00 -
[2] - Quote
Querns wrote:Andrea Keuvo wrote:CCP Greyscale wrote:
All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. You do realize that this will be horribly abused to quickly move capital pilot clones and will undo a lot of the positive aspects of the changes you are making right? This is not true. Interceptors are much faster over the distances you're worried about.
Interceptor's cant carry as much as T1 haulers or as easily trainable than a T1 hauler. which is like 30 min ? |
Inslander Wessette
primordial star Universal Paranoia Alliance
8
|
Posted - 2014.10.10 06:29:00 -
[3] - Quote
Querns wrote:Inslander Wessette wrote:Querns wrote:Andrea Keuvo wrote:CCP Greyscale wrote:
All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals. You do realize that this will be horribly abused to quickly move capital pilot clones and will undo a lot of the positive aspects of the changes you are making right? This is not true. Interceptors are much faster over the distances you're worried about. Interceptor's cant carry as much as T1 haulers or as easily trainable than a T1 hauler. which is like 30 min ? Ah, yes, the terrifying 13k m^3 that a travel fit wreathe or blockade runner can hold. Truly, we are in the, as Laughable Xhosa Girl once said, "the winter of our discount tent." You could fit a whole CRUISER in there. In what world does it make more sense to carry around single ships in a t1 industrial everywhere you go over using a jump freighter on an alt, or employing a corp/alliance/coalition JF service to do the hauling for you? i can do 37 k m^3 on my interon 5 ? + Force projection is not entirely about time taken to travel but also how you travel. Moving through cyno's makes you hard to intercept and the harder to predict /intercept . Exactly why would i be travel fit again ? |
Inslander Wessette
primordial star Universal Paranoia Alliance
8
|
Posted - 2014.10.10 06:45:00 -
[4] - Quote
Querns wrote:Inslander Wessette wrote: i can do 37 k m^3 on my interon 5 ? + Force projection is not entirely about time taken to travel but also how you travel. Moving through cyno's makes you hard to intercept . An the harder to predict /intercept . Exactly why would i be travel fit again ? Because, no matter what, you still have to take gates. You still have to warp, you still have to align. These things take time. Titan bridging is not instantaneous travel, and neither are jump bridges, and that is even before you take fatigue into account. Being travel fit cuts a significant amount of time off your journey. 37k m^3 isn't even enough to hold a battleship, anyways. You need a DST for that, which costs a hell of a lot more than a T1 industrial or an interceptor. They also take a lot more training time -- not that I think that is a particularly relevant argument, but it keeps getting brought up, so I might as well use it to my own advantage, seeing as it seems to be important to some.
T1 hauler:
The 30 min training time ,
The cheap cost
The reduction is fatigue.
m^3 transported.
Jumping from Titan1 to station --> warping station to Titan 2 --> Titan 2 to target location . Using key jump points, making it a lot safer .
Sorry to say the adv out weight the small disadv they will have over interceptor travel of being a bit more faster .
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Inslander Wessette
primordial star Universal Paranoia Alliance
8
|
Posted - 2014.10.10 06:53:00 -
[5] - Quote
Kalissis wrote:Querns wrote:Kalissis wrote:
FACT1: T1 industies can be learned in no time while interceptors can take up to 23d on a fresh char. FACT2: Smartbombing incoming Interceptors is very well possible, look at how rens pirates perfected smart bombing back then, a focused group will kill every interceptor crossing. -> Need warp offs, more time involed! FACT3: Well timed bombing runs will kill your interceptors too. FACT4: Wrong inti Fit -> caught FACT5: Bad skills -> caught FACT6: Pilot error -> caught FACT7: Bigger footprint -> intel!
Now you dont need to use JBs but yes it will be faster not only on fleet ops but if you want to go in your NULL imperium from A->B. And I'm fully aware that you need to take 1 jump over to the next system (in best case) to get to the next JB, still no intercepter can make 12-40jumps while you only take 2 JB and 1 system gate.
There you go with that complicated vignette again. All of the dangers you listed for interceptors apply to t1 industrials too. I showed earlier that going from titan to titan is, frankly, a ludicrous waste of time compared to gate travel post-patch. It's two and a half times slower than taking gates in an interceptor and requires 32 pilots staged in boring lowsec crapholes to light cynos and run nerd cannons. The only complicated thing here is that you are complete ignorant of FACTS. I'm not biased or have any hatred towards you or your group, your playstyle is not affecting me at all. But facts are facts and you are not even trying to argument them because you dont have any, because there are none against. ^^ i agree with you |
Inslander Wessette
primordial star Universal Paranoia Alliance
10
|
Posted - 2014.10.10 07:04:00 -
[6] - Quote
Querns wrote:Inslander Wessette wrote:T1 hauler:
The 30 min training time ,
The cheap cost
The reduction in fatigue.
m^3 transported.
Jumping from Titan1 to station --> warping station to Titan 2 --> Titan 2 to target location . Using key jump points, making it a lot safer .
Sorry to say the adv out weight the small disadv they will have over interceptor travel of being a bit more faster .
Edit : Lol i guess someone replied similarly above before me :p Ah, yes, training time -- truly the lynchpin of the experience. Woe is me -- the 10 days it takes to fly an interceptor is truly a barrier worth mentioning. And the cost -- lord have mercy, that 30m cost for an interceptor. All this time, I have been ignoring the ability of the interceptor to use a jump bridge. Sure, you can't use nearly as many, but the interceptor can use one on his journey with few adverse effects. This cuts his travel time down too! You're insane if you think that jumping from titan to titan without taking gates every once in a while is somehow faster than zipping down the pipe in a nullified interceptor. Five minutes per jump. Five minutes per jump. Please repeat that until it is burned into your brain.
Lol your sarcasm cant deny facts . Five min per jump . but my assurance to the destination is certain . yours is not . If you get podded to home base . do your jumps all over . Ahem yeah .
Also my point is 5 mins is less of a fatigue when i'm taking an assured path . 10 mins all together to cross a lot of space. |
Inslander Wessette
primordial star Universal Paranoia Alliance
10
|
Posted - 2014.10.10 07:30:00 -
[7] - Quote
Querns wrote:Inslander Wessette wrote:Lol your sarcasm cant deny facts . Five min per jump . but my assurance to the destination is certain . yours is not . If you get podded to home base . do your jumps all over . Ahem yeah .
Also my point is 5 mins is less of a fatigue when i'm taking an assured path . 10 mins all together to cross a lot of space. Exactly how much territory do you think is getting crossed in only 10 LY? Like, what is your scenario here?
Around 15 jumps Vestouve to CT7. |
Inslander Wessette
primordial star Universal Paranoia Alliance
10
|
Posted - 2014.10.10 07:44:00 -
[8] - Quote
Querns wrote:Inslander Wessette wrote:Querns wrote:Inslander Wessette wrote:Lol your sarcasm cant deny facts . Five min per jump . but my assurance to the destination is certain . yours is not . If you get podded to home base . do your jumps all over . Ahem yeah .
Also my point is 5 mins is less of a fatigue when i'm taking an assured path . 10 mins all together to cross a lot of space. Exactly how much territory do you think is getting crossed in only 10 LY? Like, what is your scenario here? Around 15 jumps Vestouve to CT7. Seems like a JF could do this even better. http://evemaps.dotlan.net/jump/Anshar,444/Vestouve:CT7-5V(JDC4 now = JDC5 post-phoebe)
:) . Yeah . But my point was that only an Anshar or any JF should do it :D . But with hauler stuff . I dont need a 6.6 bil ship or skills . All i just have to wait for my titan buddy to log on and use 5 T1 indy alts to do it ?
Also to reach CT7 and back with minimal fatigue and to use combat caps from CT7 is insane :) .
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Inslander Wessette
primordial star Universal Paranoia Alliance
10
|
Posted - 2014.10.10 07:45:00 -
[9] - Quote
Inslander Wessette wrote:Querns wrote:Inslander Wessette wrote:Querns wrote:Inslander Wessette wrote:Lol your sarcasm cant deny facts . Five min per jump . but my assurance to the destination is certain . yours is not . If you get podded to home base . do your jumps all over . Ahem yeah .
Also my point is 5 mins is less of a fatigue when i'm taking an assured path . 10 mins all together to cross a lot of space. Exactly how much territory do you think is getting crossed in only 10 LY? Like, what is your scenario here? Around 15 jumps Vestouve to CT7. Seems like a JF could do this even better. http://evemaps.dotlan.net/jump/Anshar,444/Vestouve:CT7-5V(JDC4 now = JDC5 post-phoebe) :) . Yeah . But my point was that only an Anshar or any JF should do it :D . But with T1 hauler stuff . I dont need a 6.6 bil ship or skills . All i just have to wait for my titan buddy to log on and use 5 T1 indy alts to do it ? Also to reach CT7 and back with minimal fatigue and to use combat caps from CT7 is insane :) .
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Inslander Wessette
primordial star Universal Paranoia Alliance
10
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Posted - 2014.10.10 09:02:00 -
[10] - Quote
Camper101 wrote:Adrie Atticus wrote:Camper101 wrote:CCP Greyscale wrote:
We're not overly concerned about the battle rorqual; if it starts being used in a widespread fashion, we will nerf it, but we're not expecting this to happen. We're also not overly concerned yet about HG Ascendency capital fleets, since such capital movement would be very vulnerable to disruption and because it relies on very rare items. If this becomes a widespread usage pattern we will likely take action, and we'll be keeping a close eye on everything surrounding capital movement after Phoebe.
So what you are saying is: You are nerfing ships/specialized fits for getting used. Why is the Ishtar still in game then? Ishtars don't have jump drives? You clearly fail to read. Greyscales statements imply that they don't care about anything else - they will nerf ANYTHING ppl use a lot just bc , well, they use it. So, on a subcap level, why is the Ishtar still there then? This game is basically Ishtars Online for anything subcap.
Psst will share you a Joke . CCP thinks reducing tracking from 7.5 to 5% is actually a nerf :p . But reducing LML ROF by 6% is actually balancing :D
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